bezier
creates 3-point Bezier-curves using the
Bernstein approximation to simulate continuous competition
in mouse- and hand-trajectories.
a numeric vector giving the x-coordinates of exactly three Bezier-points. Defaults to c(0,1,-1) matching the 'mt' format in mt_align.
a numeric vector giving the x-coordinates of exactly three Bezier-points. Defaults to c(0,1.5,1.5) matching the 'mt' format in mt_align.
a numeric value or vector specifying one or several Bezier curves,
with w
governing the pull towards the middle point. Each entry in
w
creates one Bezier-curve.
a numeric value specifying the spatial resolution of the bezier
curves. For example, resol = 100
creates bezier curves comprised of
100 points each.
A trajectory array containing the bezier curves.